Articles by the Infamous Professor
Site Created by John Doe
The World Wide Web as an Instructional Delivery Medium.
- The number of students connected to the World Wide Web is increasing
at an exponential rate, as is the number of course related pages and sites.
Sources estimate that nearly 2,000 new users log onto the Internet each
day. Now more than ever educators must regard the World Wide Web
as a needed means of distributing classroom materials. As part of their
duties, educators must provide time and resources in the classroom, but
now they must also provide their materials via the Web to help expand their
classroom efforts beyond their four walls, and more importantly, beyond
their finite time with students. Due to the tremendous demands on their
time already, efficient means of creating and utilizing Web-based documents
must be used. Many tools exist that can aid educators in converting existing
materials to Web-based media without knowing HTML. Tools also exist that
promote managing and maintaining a site on a remote server without an information
systems background. This paper presents several tools which can be used
to aid instructors in their quest to provide Web-based instructional materials.
This discussion include the three primary Web development tools: HTML editors,
HTML converters, and HTML generators.
Using Engineering Tools in the Presentation of Engineering Graphics Concepts
- The present and future students enrolled in universities across the
United State have been raised in the computer/video age. They are
accustomed to computer-generated graphics from television advertisements
to movies. These students can become bored with traditional presentations
of concepts. This boredom may mean that they tend not to attend class
or they are physically present, but mentally absent. With the rapid
advance and the lower cost of computer hardware and software, educators
must review not only what they are teaching but how the are presenting
concepts. This is especially true in the presentation of abstract
engineering graphics concepts. Many students have difficulty visualizing
these concepts and become bored or give up on attempting to visualize and
learn them.
Utilizing the World Wide Web for Distance
Learning and Communication
- This paper presents information regarding the effectiveness and efficiency
of World Wide Web based educational communication and delivery. It presents
the current state of networking technologies and the speed associated with
delivering rich multimedia elements over the Web. Specific limitations
regarding Internet connection, delivery and other concerns surrounding
Web-based multimedia elements are discussed.
An Instructional Method for the AutoCAD
Modeling Environment
- This article presents a command organizer for AutoCAD to aid new users
in operating within the 3D modeling environment. While teaching solid modeling
as the basis for engineering design, as well as a using the modeling database
as a focal point for the generation of other types of technical and engineering
graphics, it was found that new users frequently encountered the same problems
and asked the same questions when presented with the 3D environment. The
organizer presented in this article is designed to help engineering students
become acquainted with the AutoCAD modeling environment and the commands
that control the environment; it has met with limited success in both visually
organizing the command structure and decreasing new user questions. Although
it is specifically designed for the AutoCAD environment, it must be noted
that the underlying environmental controls and the operation of the environment
is consistent and applicable to many other software packages and graphical
applications.
A Procedural Model for Interactive Multimedia Development
- This paper discusses a model for the development of interactive multimedia.
Through the use of five stages, it gives a methodical procedure to creating
multimedia products. The uniqueness of the Multimedia Development
Model is that it allows for total planning and increases communication
within group settings; reducing and sometimes eliminating errors.
Although rigorously adhering to any one model would be unrealistic,
it chronologically presents the major points of concern when developing
interactive multimedia.