Lectures
01
Course Introduction
 
02
Production Process, Modeling Methods
 
  • Overview of production process
  • Introduction to modeling
03
Modeling Fundamentals
  • Using your resources, where to get help
  • Surface Fundamentals
  • Clean meshes
  • Mesh editing basics
  • Image Planes
04
Cameras, Composition Design
 
  • Camera Fundamentals
  • Composition Fundamentals
  • Physical vs CG Camera
  • Depth of Field (demo in Maya)
05
Cameras in Animation
 
  • Basic camera usage in an animation
  • Using multiple cameras in single scene
  • Working with the camera
  • Object Constraints (point, orientation, aim)
  • Motion Paths
  • Scripts (Camera Shake)
06
Properties of Light and Surfaces
 
  • Elements of surfaces and light
  • Soft/Hard Light
  • Color Temperature
07
Materials and Shaders
 
  • Overview of Materials and Shaders
  • What shader's to use/why
  • Go over Maya's Hypershade (Demo)
08
Maps/Textures
 
  • Overview of texture maps
  • What are they used for?
 
09
Demo
   
10
UV Layout
 
  • Polygon UV texture placement
  • What are UVs?
  • Why are they important?
  • How can you use them?
 
11
Distributed Rendering Environment
 
  • Introduction to the Purdue renderfarm
 
12
Lighting Fundamentals
 
  • Basics of real world lights
  • Different types of interior lights
  • Light color/temperature
 
13
CG Lighting Fundamentals
 
  • What are some of the lights available in CG?
  • When do you use each light?
  • What are the differences between them?
 
14
Continued
   
15
Indirect Lighting Techniques
   
16
Shadows
   
17
Render Layers/Passes
   
18
Continued Demo
   
19
Particles
   
20
Post Production and Compositing