Lectures | |
01 |
Course Introduction |
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02 |
Production Process, Modeling Methods |
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03
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Modeling Fundamentals |
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04 |
Cameras, Composition Design |
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05 |
Cameras in Animation |
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06 |
Properties of Light and Surfaces |
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07 |
Materials and Shaders |
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08 |
Maps/Textures |
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09 |
Demo |
10 |
UV Layout |
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11 |
Distributed Rendering Environment |
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12 |
Lighting Fundamentals |
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13 |
CG Lighting Fundamentals |
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14 |
Continued |
15 |
Indirect Lighting Techniques |
16 |
Shadows |
17 |
Render Layers/Passes |
18 |
Continued Demo |
19 |
Particles |
20 |
Post Production and Compositing |