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Assignment: Peer-Assisted Learning Demo

Assigned: October 24th, 2007

Due: Assigned individual dates

What is Peer-Assisted Learning?

Peer Assisted Learning (PAL) is a scheme that fosters cross-year support between students on the same course. PAL encourages students to support each other and to learn co-operatively

Project Example Graphic

20 Guidelines for Peer-Assisted Learning:

  1. It is a methodology for learner support
  2. It is small group learning
  3. It is facilitated by other students acting as mentors
  4. It is confidential
  5. It is voluntary (but regular attendance is expected)
  6. It is non-remedial
  7. It is participative
  8. It encourages collaborative learning rather than competitive learning
  9. It works on both what students learn and how they learn
  10. It creates a safe environment where students can ask questions and receive guidance from other students about their course and its content
  11. It uses the language of the subject discipline
  12. It does not create dependency
  13. It involves active rather than passive learning
  14. It encourages independent learning
  15. It improves the student experience and aids retention
  16. It gives opportunity to increase academic performance
  17. It fosters cross-year support for students
  18. It benefits all students regardless of current academic competency
  19. It gives privacy to practice the subject, make mistakes and build up confidence
  20. It enables a clear view of course expectations

Student Benefits of PAL:

  • Developed their personal and professional skills such as leadership, organising, listening, interpersonal communication, facilitation and presentation skills. Leaders list the following specific skills they have developed through PAL:
    • Group management
    • Communication
    • Critical thinking
    • Problem solving
    • Team working
    • Self-awareness
    • Assertiveness
    • Self-organisation
    • Planning
    • Time management
    • Mediation
    • Negotiation
  • Enabled them to gain confidence especially in public speaking, and in their own abilities;
  • Provided valuable experience to enhance their CVs and discuss at job interviews;
  • Enabled them to revise and practice their subject, and gain a deeper understanding of it;
  • Provided an opportunity to register for accreditation of their activities through reflective portfolio.

Demo Specifications:

  • Session must contain both a lecture and demo format.
  • Lecture must be at least 10 minutes long, lab time is flexible and should be long enough to get the demo done.
  • Demo must result in something the students can create and submit.
  • Content must involve something new that has not yet been covered in class.
  • Consists of 35% of your final course grade.

Demo  Schedule:

Name Order Content
Evans, Andrew
1
Using the Tween classes in Actionscript 3
Bennett, Dustin
2
Game physics - collision detection, gravity, moving characters
Smith, Brian
3
Character movement and mouse presses
Somers, Jon
4
Duplicate and create multiple, random movieclips for game use
Gugenheim, Daniel
5
Creating game character movement - run, jump, etc
Weilenman, Logan
6
XML integration
Batta, Kimberly
7
XML integration
Wessel, Michael
8
Dynamic environment for a helicopter game
Davidson, Jennifer
9
Flash filters
Seiffert, Jeff
10
Data integration
Aurellano, Aris
11
Tabulate scores for a game and dynamically positioning it on the stage
Miller, Josh
12
Firing bullets
Ingram, Josh
13
Bouncing ball - pong game.
Grant, Ian
14
3D and Flash
Gibbons, Toni
15
Coding a zooming and scrolling feature that can be used on images, movieclips etc
Quach, Anthony
16
Dragging and dropping objects
Church, Ryan
17
Import text effects from After Effects, into Flash, and also manipulate the text in Flash afterwards
Evans, Justin
18
Creating Smooth Transitions with Actionscript
Parker, Anna
19
Magnetic Menu

Source: http://www.peerlearning.ac.uk/index.html


For questions or comments concerning the course or website contact Ronald J. Glotzbach.

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