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Project 1: Interactive Animation

Assignment Date: August 26th, 2009

Phase 1: Preproduction - Shot list, storyboards, concept sketches - 9/2

Phase 2: Asset Library - graphics, movie clips, audio files - 9/9

Phase 3: Animatic - 9/16

Phase 4: Rough Project - 9/23

Phase 5: Finished Project - 9/30

Project Example Graphic

Background:

The goal of this project is to utilize the animation capabilities of Adobe Flash in such a way as to create an engaging, interactive short. By doing so, it is hoped that students will become adept at the Flash authoring tool in preparation for the second and third projects that will focus more heavily on scripting.

Students may wish to create their graphics in another program such as Illustrator then import them into Flash. Conversely, they may choose to create them all in Flash. Students may use stock images to decrease their drawing time, but additional consideration will be given to those individuals who create their own graphics. High quality graphics and animation are a vital component of this project.

Students may want to examine other multimedia projects to help get the creative juices flowing.

Sites for Inspiration:

Limited interactivity may be incorporated by:

  • Allowing the user to choose multiple pathways
  • Allowing the animation to run in a particular sequence similar to "Joe Cartoon" animations
  • A combination of these elements
  • Your own particular style of interactive animation

The length of the animation will vary depending upon the content but should generally approximate the length of the examples provided on the class web site. Animations must be produced at a 16:9 aspect ratio. While specific dimensions and resolution will not be specified due to the scalable nature of Flash files, animations should be completely viewable in a Web browser, so students should publish their movies to fit "above the fold" of the browser.

Preproduction:

To be successful, students must develop appropriate preproduction materials before creating anything digitally. Before creating the animation itself students must have materials such as shot lists, storyboards, and concept sketches approved.

The minimum requirement for preproduction materials are shot lists and storyboards. Concept sketches are NOT required if the storyboards are sufficiently detailed. Storyboards should be high-quality, have detailed captions, and should adequately depict the proposed animation. Failure to have preproduction materials approved will result in a significantly lower grade. Once preproduction materials are approved, the project should not deviate significantly from those materials.

Content:

Due to the fact that CGT 353 students vary greatly in regards to their specific area of graphics focus, the content of the animation project will also vary depending on the individual student's interests. For example, a student specializing in Building Construction Graphics probably wouldn't benefit from creating a character animation. Instead, a BCG student might create an animation that depicts a construction process such as the construction process of a specific type of building or buidling component. By tailoring the project to their interests, it is hoped students create a potential portfolio piece while still acquiring the intended skills.

In short, create an animation that a) you're interested in and b) will benefit your portfolio!

Whatever content students decide to focus on, everything they do should be of the highest possible quality and designed to produce the best possible project. For example, while preproduction materials for a building construction animation would obviously not include character designs, other materials such as flowcharts and story boards would definitely be necessary. As such, it is up to each individual student to modify the project to suit their individual needs and career goals. Students are required to submit their ideas to the instructor as often as necessary to ensure that everyone is on the same page. Failure to do so will result in a lower grade.

It is the discretion of the instructor to determine whether or not a student has fulfilled the requirements of the project. If they feel that a student has deviated significantly from the original design without their consent, they can and will deduct points from the project. To prevent such deductions from occurring, students should run their ideas by the instructor early and often.

Unique Opportunity - Aniboom/ Marvel Competition

Here is a unique opportunity to complete your first project AND possibly win fame, fortune, and glory. From the aniboom website:

"Marvel is teaming up with Aniboom to see how you transform some of their greatest stories into Motion Comics! Download pages featuring fan-favorite characters Hulk, Wolverine, and Nova and take the power to bring them to life. Use the images, audio, and scripts provided here (link), and show us your awesome motion comic!

We want you to set your imagination loose and create the coolest Motion Comic you can. Marvel’s decades of innovation and risk-taking have kept it ahead of the curve of the comic book industry, and have made it one of the top media companies in the world. Now Marvel wants you to join their legacy of cutting edge entertainment and show how you’d bring their comics to life! "

Read everything you need to know about the competition here. The timing of the competition is such that it perfectly falls in line with the due date for the first project. Students wishing to pursue this option should contact the professor immediately.

Resources and Assets:

This project requires many resources and assets that need to be created and/or acquired to complete the animation. While using stock assets such as photos, clip art, audio, and video are certainly permissible for this project, students should be aware that special consideration will be given to those who take the effort to create their own assets. The ability to generate original work is always valued, and is often required outside the academic setting.

However, in the interest of time students may choose to use stock assets. Those who do so must clearly indicate (in writing) the original source of their resources and submit this information along with the rest of their project in the Itoya portfolio.

Resources for this project may include::

  • Graphics (obviously required) - Either acquired or created by the student.
  • Audio (required) - sound tracks, voice overs, sound effects, etc (Not all of these types of audio components are required as long as some audio is included)
  • Video (not required)

Note: For more information on possible resources students may use, check the CGT 353 "Resources" page.

Recommended Procedures: Phase 1 - Preproduction

  • As previously stated, the specific preproduction materials will vary depending on the type of project the student is creating.
  • Preproduction materials may include any combination of the following:
    • Shot lists
    • Storyboards
    • Concept designs
    • Flowcharts
    • Outlines
  • Students are responsible for determining which preproduction materials they need to generate.
  • Materials must be approved by the instructor and should be able to convey the information independently. That is, the instructor should be able to determine the details of the project without the student telling them what is going on.
  • Simply put, If the instructor can't figure it out, it's not good enough. Students who fail in this regard may be asked to resubmit their preproduction materials.

Character Animation Preproduction Suggestions:

  • Develop a shot list. A shot list is a brief step-by-step written description of each camera sequence (usually numbered). Essentially, the shot list is an outline that verbally describes the animation. Shots lists are beneficial because they help define the animation without any drawing taking place, therefore they are easily modified. Once the shot list is finalized, storyboards can be created, often with the shot list text lists below each frame.
  • Storyboard the animation using either the thumbnail sheets provided by the course or using your own format. If students decide to use their own format they must submit professional either digitally or on paper. Poor sketches or unacceptable presentation (wrinkles in the paper, eraser marks, etc) will result in grade deduction. Storyboards are required to have written captions detailing the action, which are usually just an extension of the shot list.
  • Digital storyboards are strongly recommended but not required. Creating the boards in Flash may significantly cut down on the project production time since the process of digital transfer is not necessary. Additiona time can be saved when the time comes to create the animatic for the project.
  • Concept sketches are usually created to design the look of the characters, scenes, props, etc... However, in the interests of time for this project concept sketches are not required for this project as long as the storyboards are drawn with sufficient detail. As such, students may choose to a) create detailed storyboards and no concept sketches or b) simple boards with quality concept sketches.
Sample Story Board

Recommended Procedures: Phase 2 - Asset Library

  • Once students get their preproduction materials approved, they should create and collect the project assets. This includes graphics, photos, audio, and video. Since every student will have a different project, the exact number of assets will be left up to the individual student.

Sample Turnaround and Model Sheet by Sandro Corsaro

Sample Character Study
Sample Building Study
Sample Environment Concept

 

Sample Facial Study
Sample Skeletal Study
  • Once again, assets created by the student will generally receive greater consideration than stock assets.

Recommended Procedures: Phase 3 - Animatic

Recommended Procedures: Phase 4 - Rough Project

The rough project should be 80%-90% complete with only minor tweaks and revisions being needed. Students should seek input from their peers and instructors to fine-tune the project for final delivery. At this stage, most animation and interactivity should be present.

Recommended Procedures: Phase 5 - Final Delivery

Students should be prepared to conduct an in-class critique/ peer evaluation of their animations at the beginning of lab. As such, students should submit their files to the G drive in a folder named with the convention LastName_First Initial_P1. (Only those files needed to play the animation should be submitted to the G drive. Graphics files and other assets should be submitted on disk in the portfolio detailed below.)

The project will also require a hard-copy submission. All items should be submitted in a Itoya portfolio and will have the following components:

  1. A label on the spine of the portfolio indicating class, name, date, section, and project title.
  2. A title page insert on first page with the same information (class, name, date, section, and project title)
  3. Preproduction materials: shot list, boards, concept sketches, etc...
  4. Resources: Description of any materials that were not created by the student along with the location of where said materials were acquired (URLs, stock CD's, etc...)
  5. CD or DVD in a professional adhesive disc holder with all associated files including .fla files, .swf files, image files, and/or associated HTML files. Use the submission conventions outlined on the web site.

Note: Projects that are not professionally submitted and do not have the appropriate labels and materials will have the points deducted from them.

Grading Criteria:

Grades will be based on overall aesthetics, smoothness of animation, basic interactivity, and degree to which the project successfully depicts the storyline/ message. Above average grades will be awarded to those projects that go above and beyond the general specifications of the project. Implementation of the following elements will put a project into "A-B" range consideration.

  • Superior, detailed animation
  • Original, aesthetically pleasing characters, graphics and overall design
  • Integration of lip-syncing (if applicable)
  • Various interactive/ Actionscripted elements (other than starting and stopping the animation).
  • Use of Actionscript to control movie clips in some fashion

Click here to view a copy of the project evaluation form.

Note: It is difficult to quantify aesthetic value and quality. It is entirely possible to include all of the above elements and not receive an "A" grade because the project simply doesn't come together or convey the intended message. However, good preproduction materials and design discussion along with periodic feedback from the instructor should minimize this risk.

Also note: Students have limited time for creating projects. Although they should strive to produce the best possible project, time constraints are often a factor, and students have to make choices. Students may then opt to sacrifice one element in favor of another to save time.

For example, while creating original assets is encouraged...there is no doubt that it takes time to do so. Subsequently, a student who wishes to focus more on the quality of the animation (movement) may choose to use a great deal of stock imagery. Another student who wishes to focus more on interactivity may choose to shorten the length of the animation itself. Students should be aware of the choices they may have to make, and should decide as early as possible on which features of the animation to focus on.


For questions or comments concerning the course or web site contact Ronald J. Glotzbach.

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