This course focuses on the use of authoring programs to create interactive multimedia products. Significant time is spent on intermediate to advanced programming and scripting as well as the synchronization of aural and graphical components. Students are required to plan, design and implement a major project and a final presentation is required.
· Sign up for a free ASP hosting account http://www.aspin.com/home/sites/asphosts/freeasph
· Get access to multiple ASP developer sites.
· Major projects will be turned in CD-R. Make 2 copies as you will not get one back.
Lecture and
Demonstration |
Lectures will concern the body of knowledge surrounding multimedia production. The demonstrations will cover specific operations and techniques. You are expected to be at both of these (see Excused Absenses below). If you have to miss a lecture or a demonstration, permission for an excused absence must be granted by the professor before the lecture or demo. It is your responsibility to secure all materials and information presented in lecture or demo, even with an excused absence. Lectures and demonstrations will not be repeated. Lectures or demonstrations may be tape recorded with the professor's permission. |
Excused Absenses | You must clear any absence beforehand with the instructor and the instructor
will require documentation before the absence is excused. Absences due
to illness or other circumstances beyond your control will be handled on
a case-by-case basis and will require documentation.
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Philosophy | As a student in a upper-level course you will often be expected to do original analyses of your work and that of others - your peers and recognized professionals. Your ability to plan, evaluate, and critically analyze project goals, guidelines, and problems to create a unique, self-generated solution is a central activity of this course. You will be expected to attend class and laboratory sessions and to turn in assigned work on time. Late work will not be accepted. Failure to do so demonstrates a lack of readiness to handle independent work and may call for individual counseling, loss of course points, or failure. |
Outside work | Outside work will be necessary. Prepatory sketches should be done outside of class. You will not be able to complete the assignments if you work only in class. Files can be passed back and forth between Mac and PC as long as (a) you use a PC disk, and (b) use correct PC 8.3 (ISO 9660 Level 1) file extensions |
File security
and disks |
You are responsible for the security of your files. Period. You should have multiple copies on multiple sources (disks, Zip, PUCC server) at all times. Given a faulty diskette or other media, the instructor will assist you in attempting to recover lost files. However, ultimately you are responsible for maintaining your digital data. Loss of data, files, or other associated items needed for a project will require that you recreate your work, with no exceptions. |
Student Conduct
and Policies |
|
Laptops, pagers and
cell phones |
It is permissible to bring a laptop (notebook, palmtop) computer to class for the purpose of taking notes. However, it must be used QUIETLY ... that is, no clicking, clacking, or sound effects. If your laptop becomes a distraction to others in the class, you will be asked to turn it off and to NOT bring it back. Similarly, we will not tolerate beeping, chirping, ringing (or any other sound) from a pager or cell phone in class. If you must use your cell phone for any reason, you MUST leave the room. |
Book Tutorials | Throughout the first half of the course you will be required to work through tutorials from the required text. The tutorials are designed to help familiarize you with the authoring software we will be using. Each tutorial contains specific tasks to help you get over the learning curve of the software. |
Projects | You will be expected to successfully complete a three projects. The first two projects require you to develop working prototypes. The final project is a fully complete interactive multimedia project. Projects will be graded on professionalism, execution, creativity, technical merit, aesthetic value, and communicative value. See the weekly layout for more information concerning the projects. |
Exams | The midterm exam will cover material from the lecture, demonstrations, and laboratory portions of the course and be administered during the lecture time period. The final exam will be a comprehensive exam and given at the appropriately scheduled time. |
Activity | Percentages* | Grading Scale |
Project 1 | 10% | 90-100 A |
Project 2 | 10% | 80-89 B |
Project 3 | 35% | 70-79 C |
Midterm Exam | 20% | 60-69 D |
Final Exam | 25% | 0-59 F |
Total | 100% | |
*Regardless of the above percentages, any student who completes less than 80% of the assignments will receive an F for the course. |
Grading Philosophy
Superior work, professional | A |
Above average student work | B |
Average student work | C |
Below average student work | D |
Failure | F |
CGT 456 Spring 2001